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INTRODUCTION
Mahjong is so called
the ultimate game in the
world needless to mention
here. It is called the
game of a thousand wonders
or a hundred intelligence.
MahKing is a highly
intelligent mahjong game
software. It has been
developed and is being
commercialized by TankSoft
Inc.
Cyber players in MahKing
can play the real world
Mahjong perfectly.
As you may know, the world-best
cyber Go player can only
perform at a medicore
level of skill. And
the newest mainframe computer
can play a barely even
game with the human Chess
champion. But a
cyber player of 9-Daan(the
highest level) in the
MahKing can beat any Mahjong
player in the world.
The MahKing was dubbed
an Excellent Information
Technology by Korean Government(Information
and Telecommunication
Ministry) on September
22, 1999.
MahKing was initially
developed as a Java application
and converted to a C++
version for the various
advantages.
And it has been converted
so as to be player on
the Internet. The Internet
online game service commenced
on February 1, 2001.
The MahKing initially
applied the WMF(World
Mahjong Federation) rule
for "World Mahjong".
Thereafter it has been
developed to "Japan
Mahjong" applying
the Japanese mahjong rule,
and to "China Mahjong"
applying the Official
Chinese mahjong rule.
At the beginning of 2008,
all three versions have
been modified as playable
in the internet web with
Flash interface.
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FEATURES OF MAHKING
Uncomparably Powerful.
- Cyber
players of wide range
of skill levels(1-9 Daan)
make it possible to play
in a various modes.
Very Realistic and Scientific
Game Control System
- Effective
time and penalty control
system patented over five
nations.
Various Game Modes
- MahjongNet(1HP+3CP,
2HP+2CP, 3HP+1CP, 4HP)
- DaanExam(1-9
Daan)
- Machinko(1HP+3CP)
* HP:
Human Player CP:
Cyber Player
* [2HP+2CP]
can be used for a tournament
preventing collusions.
Various Mahjong Rules
- WMFR
(World Mahjong Federation
Rule): World Mahjong
- JPMR
(Japanese Mahjong Rule):
Japan Mahjong
- OCMR
(Official Chinese Mahjong
Rule): China Mahjong
Easy to Learn & Play
Naturally, the features
of MahKing apply to all
the versions.
Human being can hardly
achieve a 9-Daan skill.
Many majong experts (professionals)
have challenged for 9-Daan,
but few succeeded. Since
the tiles are mixed randomly,
a player who has exceptionaly
good initial hands by
fortune may win that round.
Good players can
win a few rounds, but
they hardly can win a
full game.
MahKing
imposes some constraints
on the human player. If
a human player does a
wrong action or exceeds
the time limit for a action,
he gets a penalty. If
the total penalty exceeds
the allowable limit, he
is disqualified for winning
that round. This makes
the game more sensible
and rythmic.
Newcomers and beginners
as well as experts of
various skill levels can
exploit MahKing with a
stunning ease. A
newcomer may start "DaanExam"
mode and try to become
a 1-Daan player : after
a while he will become
an expert. An expert
may test his skill level
through testing various
grades and can enhance
his proficiency to a great
extent. A professional
will struggle to win a
full game by assigning
cyber players 9-Daan.
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MERITS OF COMPUTER
MAHJONG GAMES
There exist several outstanding
features in computer mahjong
games.
No needs for table &
chairs, tiles and ash
trays.
No needs of partners.
- Cyber
partners of various level
of skills are standing
by.
Neither gimmicks nor cheatings
is allowed.
Save time and labor for
mixing, distributing,
lining up tiles and counting
faans.
- A player
can concentrate on the
essence of the game.
Can learn easily by playing
himself.
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OTHER MAHJONG GAMES
There exist about thirty
computer mahjong games
mostly developed in Japan.
We selected and carefully
reviewed those games and
found that :
they were all similar
in playing except that
they used different characters
and names.
they all had three critical
drawbacks :
- they could
play only the easiest
version of mahjong(1 Faan
game).
- neverthless
the decision by cyber
players were far from
optimality(much lower
level of skill).
- they had
poor control systems:
computer suggested some
important decisions for
the real player(nonsense!)
and operated unrhythmically.
in short, they had not
overcome the complexities
inherent in mahjong games;
instead digressed
to other amusement(sex,
characters).
It was our luck that we
had not contacted any
existing mahjong game
before we finish the major
parts of MahKing. Otherwise,
we might have compromised.
As you may know, the essence
of playing mahjong is
making a good and quick
decision consistently.
In the gaming world, the
decision quality is referred
to as "Artificial
Intelligence".
Reviewers say the A.l.
of MahKing is much higher(by
at least 10 grades) than
that of any other existing
game.
Most of our endeavors
has been devoted to developing
the highest possible A.I.
Experience of 25 years
as a mahjong mania and
having an insight into
algorithm was the clue
and the essence of developing
MahKing. Dr. Tai-Up Kim,
the founder of the TankSoft,
Inc. and the key developer
of the MahKing, studied
the majority of all the
existing algorithms and
developed a couple of
new algorithms for his
thesis at MIT.
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MAHJONG IN THE WORLD
It is known that about
three hundred million
people in China and thirty
million people in Japan
enjoy mahjong. In June
1998, the Bureau of Sports
in Chinese Government
declared an unified official
mahjong rule after a deep
and wide deliberation
on existing local rules.
Also they assigned
Mahjong to the 255th official
Sports.
In Hongkong, more than
half of Chinese adults,
including women, play
mahjong. It is said that
about ten million people
play mahjong in Southeast
Asia. (Taiwan, Hongkong,
Malaysia, Singapore).
Actually, playing mahjong
became a routine social
activity for the majority
of Chinese throughout
the world.
In the United States and
U.K, mahjong was very
popular in the early twenties.
The Encyclopedia Britannica
recorded that in 1923
mahjong sets outsold the
radio, both being in the
same price range. National
Mah Jongg League has been
active since it was found
in 1937 in New York City.
It is a very conservative
prediction that 345 million
people around the world
now enjoy mahjong.
Mahjong can be an exciting
challenge to the people
who have not even heard
of it before.
MahKing will help newcomers
by introducing a very
easy and amicable path
to learn mahjong.
There are some ten millions
of lovers for new game
around the world. As far
as a game has depth and
fun, they will play it.
The fun of mahjong
has been proven for more
than 1,000 years and the
depth of MahKing can be
easily recognized once
it is played on.
Playing MahKing cannot
be a gambling. That will
break the age barrier
: youngsters as well as
elders will play MahKing.
It will also be
an excellent brain exerciser
while the mental health
is being emphasized more
than ever.
We believe that, in a
conservative prediction,
more than 100 million
people will play MahKing
on various platforms during
the next 10 years in the
world. Forecasting
the market size for MahKing
may be very difficult,
but nobody can deny a
potential huge market.
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